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Grapple

Hook your Windows® games onto your Mac.

Play the Windows games you already own on the Mac you already have. Grapple sets up Steam or the Epic Games Launcher for you; you sign in and press Play.

Free plays one game, forever. Pro plays your whole library for €3.49 a month or €29 a year.

Grapple on a Mac: a library of Steam games shown by their cover art
We've played RuneScape: Dragonwilds; the other games shown are ones we expect to run but haven't tested yet. See the games we've played.

Download, sign in, play.

  1. 1

    Download Grapple

    Drag it to Applications. The first time you open it, it fetches its own engine — no Windows to install, nothing to reboot.

  2. 2

    Add your store

    Set up Steam or the Epic Games Launcher in one click, then sign in with the account you already have.

  3. 3

    Press Play

    Install games from the store the way you would on a PC. They turn up in Grapple, cover art and all.

DirectX 12 games, included.

Grapple turns DirectX 9 to 12 into Metal, the graphics your Mac speaks. Apple's D3DMetal comes with Grapple, so there is no toolkit to hunt down and no developer account to sign in to.

Big recent games ask a lot of the graphics in a base M-series chip, so plan on lower settings for those.

RuneScape: Dragonwilds at its title screen, running on a Mac through Grapple
RuneScape: Dragonwilds, a DirectX 12 game, on a Mac mini with M4.
Each store in its own space
Steam, Epic and anything you add yourself each get their own Windows environment, so trouble in one never reaches the others.
The engine, looked after
Grapple downloads its Wine-based engine once, about 250 MB, and keeps it to itself. No Homebrew, no Terminal, no toolkit to find. How it works
A command line, if you want it
Everything the app does, the grapple command-line tool does too. Read the docs

Games players run on a Mac.

A game is marked as working once players say so or keep coming back to it with Grapple. These are some of the well-known ones; every game has its own page. For anything else, the Free plan lets you try your own game before you pay.

Browse the compatibility pages

Won't run

Games with kernel-level anti-cheat — Valorant, Fortnite and many competitive shooters — games that need Windows-only drivers, and VR.

Not tested yet

GOG Galaxy installs in one click and opens at its sign-in window, but we haven't played a GOG game through it yet.

One game free, forever.

Pro plays your whole library. Cancel any time.

Compare plans

Free

One game. Yours forever.

€0forever

No card needed

  • One game, forever — claimed the first time you play it
  • Swap it for a different game once every 30 days
  • Launchers (Steam, GOG, Epic) and Windows tools never count as your game
  • One-click setup for Steam, GOG Galaxy and the Epic Games Launcher, with no limit on how many you add
  • The full engine: DirectX 9-12 on Metal, D3DMetal included
  • Community support

Pro

Your whole library, set up for you.

€3.49/ month

Billed monthly, VAT included

  • Your whole library — one price, no per-game limit, nothing to swap
  • Everything in Free: one-click Steam, GOG and Epic setup, and DirectX 9-12
  • Per-game fixes as players find them (coming soon)
  • Engine & graphics layers (D3DMetal, DXMT) managed for you; automatic updates coming soon
  • Use on up to 3 Macs
  • Priority support

Questions

Something else? Check the system requirements, the support page or the open-source projects we build on.

Will my game run?

We don't promise that any particular game will. Our compatibility pages show what players report: a game is marked as working once players say it works for them. Games with kernel-level anti-cheat (Valorant, Fortnite and many competitive shooters) won't run. DirectX 9 to 12 is supported, including DirectX 12 — Grapple fetches its engine and Apple's D3DMetal in a one-time setup download of about 250 MB, so you never hunt down a toolkit — but the newer the renderer, the more results vary. The Free plan runs one game forever, so you can prove Grapple runs your game before you pay.

How do I try Grapple before paying?

Use the Free plan. It runs one game, forever — enough to see the game you care about actually running on your own Mac. The game is claimed the first time you play it, and you can swap it for a different one once every 30 days. Pro is €3.99 a month or €39 a year in total — one subscription, your whole library — and you can cancel any time.

Do I need a Windows licence?

No. Grapple doesn't run Windows itself — it translates Windows programs so they run directly on macOS. You do need to own the games you play.

Which Macs are supported?

Macs with Apple Silicon (M1 or newer) running macOS 14 Sonoma or later, with Rosetta 2 installed. Intel Macs aren't supported. How well a game plays depends mostly on the GPU: base M-series chips suit older and lighter games, while heavier recent 3D games can max out their GPU — plan on Low settings there, or a Pro- or Max-class chip for more.

What's under the hood?

Grapple builds on excellent open-source projects. Its engine, grapple-wine, is Wine 11.0 with our own fixes, and it includes the graphics layers that turn DirectX into Metal: Apple's D3DMetal for DirectX 11 and 12, DXMT and DXVK for DirectX 10 and 11, and Wine's own WineD3D for older games. Rosetta 2 runs the games' Intel code. Our How Grapple works guide explains each part, and our open-source page lists licences and source code.

Can I cancel any time?

Yes. Manage or cancel your subscription from your account page in two clicks. Pro stays active until the end of the period you've paid for.

Does it work offline?

Yes. Grapple checks your licence about once a week and keeps working for 14 days without a connection.

Your games are waiting.

Start on the Free plan: one game, yours for good. Upgrade when Grapple has earned it.